ABOUT
CONCEPT ART AND PAINTINGS FOR ZA/UM (2023-)
Various artwork I have worked on while at ZA/UM
Early Concept Painting
Color Explorations
Key Art
Vertical Variant
Death Screen Illustration
Death Screen Thumbnails
Illustration for ZA/UM’s Apparel Department
Previous Hershel Animation Sketches
Tomas Animation Sketches
Holocene Animation Sketches
Holocene Endgame Outfit Sketches
Expat Expilot Designs
Initial Expat Expilot Sketches
Expat Expilot Color Explorations
BW Stage for Slava Portrait
Boatman Design
Boatman Portrait Exploration
In Game Portrait- Done in Collaboration with Daria Kalashnikova and Svetlana Liashchenko
Boar Concepts
Petre Design
Petre Portrait Exploration
Petre Initial Sketches
KING OF TRADE Design
BW Stage for KING OF TRADE
Mascot Designs
Frederik Character Designs
Initial Composed Goon Sketches
Nestor Portait
Composed Goon Portrait- Done in Collaboration with Daria Kalashnikova and Liis Väljaots
Nestor Portait Sketches
Probable Portrait
Probable Portrait Sketches
Young Carmuna Portait
Melita Portait
BW Stage for Yana Portrait
Renoteltech Portrait- Done in Collaboration with Daria Kalashnikova
Ultra Violeta Portrait
Influencer Portrait For Rythian
Painted and Textured the Old Cinema. Modeled and Concepted by the Environment Team (Duncan Halleck, Fryderyk Rott, Markus Härma, Michel Donze, Vio Dia, and Zana Bamarni)
Painted and Textured the Alleyway. Modeled and Concepted by the Environment Team (Duncan Halleck, Fryderyk Rott, Markus Härma, Michel Donze, Vio Dia, and Zana Bamarni)
Painted and Textured Reno's Apartment. Modeled and Concepted by the Environment Team (Duncan Halleck, Fryderyk Rott, Markus Härma, Michel Donze, Vio Dia, and Zana Bamarni)
Painted and Textured the Endgame Tram. Modeled and Concepted by the Environment Team (Duncan Halleck, Fryderyk Rott, Markus Härma, Michel Donze, Vio Dia, and Zana Bamarni)
Painted and Textured Area. Modeled and Concepted by the Environment Team (Duncan Halleck, Fryderyk Rott, Markus Härma, Michel Donze, Vio Dia, and Zana Bamarni)
Painted and Textured Party Alley Section. Modeled and Concepted by the Environment Team (Duncan Halleck, Fryderyk Rott, Markus Härma, Michel Donze, Vio Dia, and Zana Bamarni)
Painted and Textured the Luzian Listening Post. Modeled and Concepted by the Environment Team (Duncan Halleck, Fryderyk Rott, Markus Härma, Michel Donze, Vio Dia, and Zana Bamarni)
Painted and Textured Ad. Modeled and Concepted by the Environment Team (Duncan Halleck, Fryderyk Rott, Markus Härma, Michel Donze, Vio Dia, and Zana Bamarni)
Early Exploration for the Painting Style for Environments
Ramses House Boat Concept
Hauzmann’s Tuk Tuk Concept
Various Signs
Fogged Mirror Signs
Red Disc Concepts (Also an Exploration in the Item Art Style)
Hershel’s Gun Item Art Style Exploration
Multi-tool Concepts
Flashlight Concepts
Reno’s Train Concepts
Xf Scanner Concepts
Wolf Cup Designs
Item Art- Space Jacket was done in Collaboration with Sofiya Planida
Item Art- Cricket and Books Done in Collaboration with Sofiya Planida
Item Art- Space Shoes Done in Collaboration with Sofiya Planida, and the Wolf Cups with Jenny Harder