ABOUT

CONCEPT ART AND PAINTINGS FOR ZA/UM (2023-)

Various artwork I have worked on while at ZA/UM

Early Concept Painting

Color Explorations

Key Art

Vertical Variant

Death Screen Illustration

Death Screen Illustration

Death Screen Illustration

Death Screen Thumbnails

Early Concept Painting

Early Concept Painting

Color Explorations

Color Explorations

Color Explorations

Early Concept Painting

Illustration for ZA/UM’s Apparel Department

Previous Hershel Animation Sketches

Tomas Animation Sketches

Holocene Animation Sketches

Holocene Endgame Outfit Sketches

Expat Expilot Designs

Initial Expat Expilot Sketches

Expat Expilot Color Explorations

Expat Expilot Color Explorations

BW Stage for Slava Portrait

Boatman Design

Boatman Portrait Exploration

In Game Portrait- Done in Collaboration with Daria Kalashnikova and Svetlana Liashchenko


Boar Concepts

Petre Design

Petre Portrait Exploration

Petre Initial Sketches

KING OF TRADE Design

BW Stage for KING OF TRADE

Mascot Designs

Frederik Character Designs

Initial Composed Goon Sketches

Nestor Portait

Composed Goon Portrait- Done in Collaboration with Daria Kalashnikova and Liis Väljaots


Nestor Portait Sketches

Probable Portrait

Probable Portrait Sketches

Young Carmuna Portait

Melita Portait

BW Stage for Yana Portrait

Renoteltech Portrait- Done in Collaboration with Daria Kalashnikova

Ultra Violeta Portrait

Influencer Portrait For Rythian

Painted and Textured the Old Cinema. Modeled and Concepted by the Environment Team (Duncan Halleck, Fryderyk Rott, Markus Härma, Michel Donze, Vio Dia, and Zana Bamarni)

Painted and Textured the Alleyway. Modeled and Concepted by the Environment Team (Duncan Halleck, Fryderyk Rott, Markus Härma, Michel Donze, Vio Dia, and Zana Bamarni)

Painted and Textured Reno's Apartment. Modeled and Concepted by the Environment Team (Duncan Halleck, Fryderyk Rott, Markus Härma, Michel Donze, Vio Dia, and Zana Bamarni)

Painted and Textured the Endgame Tram. Modeled and Concepted by the Environment Team (Duncan Halleck, Fryderyk Rott, Markus Härma, Michel Donze, Vio Dia, and Zana Bamarni)

Painted and Textured Area. Modeled and Concepted by the Environment Team (Duncan Halleck, Fryderyk Rott, Markus Härma, Michel Donze, Vio Dia, and Zana Bamarni)

Painted and Textured Party Alley Section. Modeled and Concepted by the Environment Team (Duncan Halleck, Fryderyk Rott, Markus Härma, Michel Donze, Vio Dia, and Zana Bamarni)

Painted and Textured the Luzian Listening Post. Modeled and Concepted by the Environment Team (Duncan Halleck, Fryderyk Rott, Markus Härma, Michel Donze, Vio Dia, and Zana Bamarni)

Painted and Textured Ad. Modeled and Concepted by the Environment Team (Duncan Halleck, Fryderyk Rott, Markus Härma, Michel Donze, Vio Dia, and Zana Bamarni)

Early Exploration for the Painting Style for Environments

Ramses House Boat Concept

Hauzmann’s Tuk Tuk Concept

Various Signs

Fogged Mirror Signs

Various Signs

Red Disc Concepts (Also an Exploration in the Item Art Style)

Red Disc Concepts (Also an Exploration in the Item Art Style)

Hershel’s Gun Item Art Style Exploration

Multi-tool Concepts

Flashlight Concepts

Multi-tool Concepts

Reno’s Train Concepts

Xf Scanner Concepts

Wolf Cup Designs

Item Art- Space Jacket was done in Collaboration with Sofiya Planida

Item Art- Cricket and Books Done in Collaboration with Sofiya Planida

Item Art- Space Shoes Done in Collaboration with Sofiya Planida, and the Wolf Cups with Jenny Harder

Key Art